Module:LuaDoc

-- This code is work in progress, with all the problems that imply. Note that documentation in this module is made to test various aspects of the module itself. Because of this the documentation isn't complete, and can even be bogus. --

--- Format documentation of a module and make it linkable -- The module makes some assumptions about the layout, basically the same as -- JavaDoc and LuaDoc, but does not follow those examples strictly. Especially, -- it makes no attempt to do a deeper analysis of the provided code. -- @author User:Jeblad -- @copyright [mailto:jeblad@gmail.com] -- @license Creative Commons: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) local luadoc = {}

-- don't pollute with globals require('Module:No globals')

--- Registry for fragment types local fragTypes = {}

--- Registry for access points local access = {}

--- Table acting as a baseclass for fragments -- @access private -- @var ..? -- @field _class string acting as a class marker for the fragment -- @field _summary table holding the summary (the first line of the description) for the fragment -- @field _description table holding the description (the remaining text of the description) for the fragment local Frag = {} Frag.__index = Frag

setmetatable(Frag, { __call = function (cls, ...)    local self = setmetatable({}, cls)    self:_init(...)    return self  end, })

--- Initialiser for the Frag class -- @param t table holding data used during initialization function Frag:_init( t ) self['_class'] = t['_class'] self['_weight'] = t['_weight'] self['_summary'] = t['_summary'] self['_description'] = t['_description'] end

--- Weight of the given class viewed as a possible Frag instance -- @param t table holding data used during initialization function Frag.weightOfClass( t ) local weight = 0 weight = weight + Frag.weightOfClassDescription( t ) weight = weight + Frag.weightOfClassSignature( t['_code'] ) return weight end

--- Weight of the given description viewed as a possible Frag instance -- @param s string holding a code snippet function Frag.weightOfClassDescription( s ) local weight = 0 return weight end

--- Weight of the given signature viewed as a possible Frag instance -- @param s string holding a code snippet function Frag.weightOfClassSignature( s ) local weight = 0 return weight end

--- Render method for the class member field -- @param t table for optional data used while rendering function Frag:renderClass( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-tagline' ) :wikitext( self['_class'] ) return html end

--- Render method for the weight member field -- @param t table for optional data used while rendering function Frag:renderWeight( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-weight' ) :wikitext( self['_weight'] ) return html end

--- Render method for the summary member field -- @param t table for optional data used while rendering function Frag:renderSummary( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-summary' ) :wikitext( self['_summary'] ) return html end

--- Render method for the description member field -- @param t table for optional data used while rendering function Frag:renderDescription( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-description' ) :wikitext( self['_description'] ) return html end

--- Render method for the total Frag structure -- @param t table for optional data used while rendering -- @return table the extended parent function Frag:render( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-fragment' ) html :node(self:renderClass(t)) :node(self:renderWeight(t)) :node(self:renderSummary(t)) :node(self:renderDescription(t)) return html end

--- Table acting as a subclass for varables -- @var ..? -- @field _var string ..? -- @access private local Var = {} Var.__index = Var

fragTypes['variable'] = Var

setmetatable(Var, { __index = Frag,  __call = function (cls, ...)    local self = setmetatable({}, cls)    self:_init(...)    return self  end, })

--- Initialiser for the Var class -- @param t table holding data used during initialization function Var:_init( t ) Frag._init(self, t) self['_var'] = t['_var'] end

--- Weight of the given class viewed as a possible Var instance -- @param t table holding data used during initialization function Var.weightOfClass( t ) local weight = 0 weight = weight + Var.weightOfClassDescription( t ) weight = weight + Var.weightOfClassSignature( t['_code'] ) return weight end

--- Weight of the given description viewed as a possible Var instance -- @param t table holding data used during initialization function Var.weightOfClassDescription( t ) local weight = 0 if not t then return weight end weight = weight + Frag.weightOfClassDescription(t) weight = weight + (t._class == 'variable' and 100 or 0) weight = weight + (t._var and 50 or 0) weight = weight + (t._field and 50 or 0) weight = weight - (t._param and 50 or 0) weight = weight - (t._return and 50 or 0) return weight end

--- Weight of the given signature viewed as a possible Var instance -- @param s string holding a code snippet function Var.weightOfClassSignature( s ) local weight = 0 if not s then return weight end weight = weight + Frag.weightOfClassSignature(s) local exclude = { ['function'] = true, }	local loc, nme = s:match('(local)%s+([_%a][_%a%d]*)') if loc and not exclude[nme] then weight = weight + 25 end local nme, eqv = s:match('([_%a][_%a%d]*)%s+(=)') if eqv and not exclude[nme] then weight = weight + 25 end return weight end

function Var:renderVar( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-variable' ) :wikitext( self['_var'] ) return html end

--- Render method for the total Var structure -- @param t table for optional data used while rendering -- @return table the extended parent function Var:render( t ) local html = Frag.render(self, t)	return html end

--- Table acting as a subclass for modules -- @var ..? -- @access private local Mod = {} Mod.__index = Mod

fragTypes['module'] = Mod

setmetatable(Mod, { __index = Frag,  __call = function (cls, ...)    local self = setmetatable({}, cls)    self:_init(...)    return self  end, })

--- Initialiser for the Mod class -- @param t table holding data used during initialization function Mod:_init( t ) Frag._init(self, t) end

--- Weight of the given class viewed as a possible Frag instance -- @param t table holding data used during initialization function Mod.weightOfClass( t ) local weight = 0 weight = weight + Mod.weightOfClassDescription( t ) weight = weight + Mod.weightOfClassSignature( t['_code'] ) return weight end

--- Weight of the given description viewed as a possible Mod instance -- @param t table holding data used during initialization function Mod.weightOfClassDescription( t ) local weight = 0 if not t then return weight end weight = weight + Var.weightOfClassDescription(t) weight = weight + (t._class == 'module' and 100 or 0) weight = weight - (t._var and 10 or 0) weight = weight - (t._field and 10 or 0) weight = weight - (t._param and 10 or 0) weight = weight - (t._return and 10 or 0) return weight end

--- Weight of the given signature viewed as a possible Mod instance -- @param s string holding a code snippet function Mod.weightOfClassSignature( s ) local weight = 0 if not s then return weight end weight = weight + Var.weightOfClassSignature(s) if s:match('^[ \t]*[\n\r]') then weight = weight + 25 end return weight end

--- Render method for the total Mod structure -- @param t table for optional data used while rendering -- @return table the extended parent function Mod:render( t ) local html = Frag.render(self, t)	return html end

--- Table acting as a subclass for modules -- @var ..? -- @access private local Ret = {} Ret.__index = Ret

fragTypes['return'] = Ret

setmetatable(Ret, { __index = Frag,  __call = function (cls, ...)    local self = setmetatable({}, cls)    self:_init(...)    return self  end, })

--- Initialiser for the ret class -- @param t table holding data used during initialization function Ret:_init( t ) Frag._init(self, t) end

--- Weight of the given class viewed as a possible Ret instance -- @param t table holding data used during initialization function Ret.weightOfClass( t ) local weight = 0 weight = weight + Ret.weightOfClassDescription( t ) weight = weight + Ret.weightOfClassSignature( t['_code'] ) return weight end

--- Weight of the given description viewed as a possible ret instance -- @param t table holding data used during initialization function Ret.weightOfClassDescription( t ) local weight = 0 if not t then return weight end weight = weight + Frag.weightOfClassDescription(t) return weight end

--- Weight of the given signature viewed as a possible Ret instance -- @param s string holding a code snippet function Ret.weightOfClassSignature( s ) local weight = 0 if not s then return weight end weight = weight + Frag.weightOfClassSignature(s) if s:match('(return)%s+([_%a][_%a%d]*)') then weight = weight + 25 end return weight end

--- Render method for the total Ret structure -- @param t table for optional data used while rendering -- @return table the extended parent function Ret:render( t ) local html = Frag.render(self, t)	return html end

--- Table acting as a subclass for functions -- @var ..? -- @field _param table holding all params to the function -- @field _return table holding all returns from the function -- @access private local Func = {} Func.__index = Func

fragTypes['function'] = Func

setmetatable(Func, { __index = Frag,  __call = function (cls, ...)    local self = setmetatable({}, cls)    self:_init(...)    return self  end, })

--- Initialiser for the Func class -- @param t table holding data used during initialization function Func:_init( t ) Frag._init(self, t) self['_param'] = t['_param'] self['_return'] = t['_return'] end

--- Weight of the given class viewed as a possible Func instance -- @param t table holding data used during initialization function Func.weightOfClass( t ) local weight = 0 weight = weight + Func.weightOfClassDescription( t ) weight = weight + Func.weightOfClassSignature( t['_code'] ) return weight end

--- Weight of the given description viewed as a possible Func instance -- @param t table holding data used during initialization function Func.weightOfClassDescription( t ) local weight = 0 if not t then return weight end weight = weight + Var.weightOfClassDescription(t) weight = weight + (t._class == 'function' and 100 or 0) weight = weight - (t._var and 50 or 0) weight = weight - (t._field and 50 or 0) weight = weight + (t._param and 50 or 0) weight = weight + (t._return and 50 or 0) return weight end

--- Weight of the given signature viewed as a possible Func instance -- @param s string holding a code snippet function Func.weightOfClassSignature( s ) local weight = 0 if not s then return weight end weight = weight + Var.weightOfClassSignature(s) local include = { ['function'] = true, }	local loc, nme = s:match('(local)%s+([_%a][_%a%d]*)') if loc and include[nme] then weight = weight + 25 end local eqv,nme = s:match('(=)%s+([_%a][_%a%d]*)') if eqv and include[nme] then weight = weight + 25 end return weight end

function Func:renderParam( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-parameter' ) :wikitext( self['_param'] ) return html end

function Func:renderReturn( t ) local html = mw.html.create( 'div' ) :addClass( 'luadoc-return' ) :wikitext( self['_return'] ) return html end

--- Render method for the total Func structure -- @param parent table reference to the containing element -- @param t table for optional data used while rendering -- @return table the parent make the method chainable -- @return table the extended parent function Func:render( t ) local html = Frag.render(self, t)	return html end

--- Load page identified by text and namespace -- @since somedate -- @param text string base name and any subparts -- @param namespace string containing the namespace on a valid form -- @return string in a raw form according to the content model -- @throw string verbatim 'Unknown' if can't find a valid title object -- @throw string verbatim 'Got no content' if can't get content local function loadDoc( text, namespace ) local title = mw.title.new( text, namespace ) assert( title, 'Unknown title') local content = title:getContent assert( content, 'Got no content' ) return content end

--- Create a fragment according to a best guess -- @param frag table containing a single fragment -- @return table as a subclass of Frag local function createFragment( frag ) local maxWeight = -1000 local clss = nil local name = nil for k,v in pairs(fragTypes) do		local weight = v.weightOfClass( frag ) if weight > maxWeight then maxWeight = weight clss = v			name = k		end end

frag._weight = maxWeight if maxWeight>=0 then frag._class = name return clss( frag ) --return Frag( frag ) end frag._class = 'unknown' return Frag(frag) end

--- Strip provided code for block comments -- @since somedate -- @param code string providing the program -- @return string clensed for block comments local function stripBlockComments( code ) local collapse = function(s) return s:gsub('^%-%-%[(=*)%[.*]%1%]$', '') end return code:gsub('(%-%-+%b[])', collapse) end

--- Split provided code in fragments -- @x-access public this should be public if everything works out -- @since somedate -- @param code string providing the program -- @return table of fragments local function splitOutFragments( code ) local fragments = {} local fragNum = 0 for slice in mw.text.gsplit(code, "\n%s*%-%-%-%s*") do		fragNum = 1+fragNum if not slice:match('^%s*$') then local fragment = { ['_description'] = {  }, ['_code'] = {  } } if fragNum == 1 then fragment._class = #fragment == 1 and 'module' or 'unknown' slice = slice:gsub( '^%s*%-%-%-[\ \t]*([^\n\r]+)[\n\r]*',					function(str) fragment._summary = str; return '' end ) else fragment._class = #fragment == 1 and 'module' or 'unknown' slice = slice:gsub( '^%s*([^\n\r]+)[\n\r]*',					function(str) fragment._summary = str; return '' end ) end local last = '_description' for line in slice:gmatch( '([^\n\r]+)' ) do				if line:match( '^%s*%-%-' ) then local attr, text = line:match( '^%s*%-%-%s*@(%a+)%s+(.*)$' ) if attr then last = '_'..attr if not fragment[last] then fragment[last] = {} end fragment[last][1+#fragment[last]] = text else local text = line:match( '^%s*%-%-%s*(.*)$' ) if fragment[last][#fragment[last]]:match('^%s*$') then fragment[last][#fragment[last]] = text else local joiner = text:match('^%s*$') and '\n' or ' ' fragment[last][#fragment[last]] = fragment[last][#fragment[last]] .. joiner .. text end end else last = '_code' fragment[last][#fragment[last]] = fragment[last][#fragment[last]] .. '\n' .. line end end fragment._description = fragment._description and table.concat(fragment._description, '\n') or nil fragment._code = fragment._code and table.concat(fragment._code, '\n') or nil if fragment._access then local access = { ['public'] = 0, ['private'] = 0 } for _,v in ipairs(fragment._access) do					access[v] = (access[v] or 0) + 500 end fragment._access = access end fragments[1+#fragments] = fragment end end return fragments end

--- Parse provided code -- @x-access public this will be private if everything works out -- @deprecated somedate this call will not be used -- @param code string providing the program -- @return table of fragments local function parseCode( code ) local fragments = {} local fragment = { ["_class"] = 'module', ["lines"] = 0 } local last = nil for line in code:gmatch( '([^\n]+)' ) do		local desc = line:match( '^\s*%-%-%-\s*(.+)' ) if desc then if fragment.lines > 0 then fragments[1+#fragments] = parseFragment( fragment ) fragment = { ["_class"] = nil, ["lines"] = 0 } end fragment ={} last = '_description' fragment[last] = desc else if line:match( '^\s*--' ) then local attr, text = line:match( '^\s*%-%-\s*@(\w+)\s+(.*)' ) if attr then last = '_'..attr if not fragment[last] then fragment[last] = {} end fragment[last][1+#fragment[last]] = text else local text = line:match( '^\s*--\s*(.*)' ) fragment[last][#fragment[last]] = text end else last = '_code' fragment[last] = line end end end -- @todo check if last fragment is empty return fragments end

if 1 or _G['_BDD'] then luadoc.Frag = Frag luadoc.Mod = Mod luadoc.Ret = Ret luadoc.Var = Var luadoc.Func = Func luadoc.loadDoc = loadDoc luadoc.createFragment = createFragment end

--- Invokable method to build a document -- @access public -- @param frame table for contextual information -- @return string for display on a rendered page function luadoc.build( frame ) local docs = {} for _,v in ipairs( frame.args ) do		local str = mw.text.trim( v ) if str == '' then -- do nothing else -- local name or canonical name, at english only canonical name if str:match( '^[mM]odule:' ) then local namespace = str:match( '^(%S-)%s*:' ) local text = str:match( ':%s*(.-)%s*$' ) local code = loadDoc( text, namespace ) local stripped = stripBlockComments( code ) docs[1+#docs] = splitOutFragments( stripped ) end end end local parent = mw.html.create( 'div' ) for _,frags in ipairs( docs ) do		for _,v in ipairs( frags ) do			--local pre = mw.html.create( 'pre' ) local frag = createFragment(v) parent:node(frag:render) --parent:node(v:render) --pre:wikitext(mw.dumpObject(Frag(v):render)) --parent:node(pre) end end return parent end

--- Final return of the provided module return luadoc